Infamous first light xbox 360
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But I liked how these, among other things, took into account how Seattle was before the DUP set up their police state as a template for how to change up old ideas to at least somewhat resemble something new. Fundamentally it’s the same thing shoot the flying thing, get the points, buy the powers.
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Deslin takes out DUP vans, Fetch chases down drive-by shooting gangster. Where Deslin ran around shooting down gyrocopters carrying magic crystals, Fetch must hunt down newly introduced flying security cams by tapping into their feed to learn their locations. This prologue theme is made contextually relevant in the various little side missions and collectables that, for most part, are a twist on Second Son. I thought this was a simple yet really neat twist on the premise of Second Son, giving insight into Seattle before the DUP rolled in and, as you move through the plot, even learning a little as to why and how. Fetch’s story actually takes place noticeably earlier than the events of Second Son, to the point where the DUP presence in Seattle is almost non-existent. However, you’ll spend most of Fetch’s adventure in Seattle (the first island, the second inaccessible), which in similar fashion to Second Son will have you completing optional and primary missions. The DUP home base is very much your classic arcade mode, and while I personally wasn’t too crazy about it, I can certainly appreciate the inclusion and appeal it will have to others. Those fond of the Infamous combat system will be pleased to know this training ground can be utilised by both Fetch and Deslin, designated challenges having you killing and rescuing against the clock and even comparing your records to the rest of the world. Both of these locations/timelines serve narrative purposes and basis for gameplay, the former offering Second Son-like world exploration and missions, the latter opened up as a training ground. As Augustine digs deep into Fetch’s past, you will swap between Fetch’s memories in Seattle and the then present DUP. Not that it contradicts what Fetch tells Deslin, so much as expands on it so significantly that it kind of becomes its own beast.Ĭontextually Fetch’s narrative is told in an interesting way Fetch has been caught by Augustine and is being held at the DUP home base for questioning. But here it is, and to be perfectly honest it changes enough of what Deslin learned through her memories to stand as its own narrative. At first I was a bit sceptical, as to me it seemed enough exposition had been given on Fetch’s background and place within the Infamous universe that a retelling wouldn’t be necessary.
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Fetch’s involvement in Second Son was a mix of significant and minimal (a criticism of the latter title’s narrative for another time…), and her character interesting enough to explore a new story. More to the point, my enjoyment of Second Son was great enough to warrant interest in First Light, a stand alone mission pack of sorts following Deslin’s partner in good/evil Fetch. Gotta love having multiple powers at your disposal and a satisfying combat system. The words I’m looking for here are diversity and variety I would have liked to see more of both in Deslin’s adventure, but the overall package stood heads and shoulders above its predecessors. I’d dabbled in a little of the previous two titles and found them a mixed bag of great and not so great, but ultimately thoroughly enjoyed what Second Son delivered, even if I felt the overall direction and content was dragged down by what to me is evidence of a game rushed to meet a launch window. Upon picking up a PlayStation 4 only a few months ago, one of the first games I secured for my collection was Infamous: Second Son.